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EARLY ASSYRIANS
General in 2 horse heavy chariot HCh with driver and javelinman @ 108 point(s)
6-18 2 horse light chariots LCh with Regular B archer and driver @ 19 point(s)
5-15 Cavalry Regular C MC light spear shield @ 8 point(s)
5-15 Cavalry Regular C MC bow @ 6 point(s)
30-50 Archer Regular C MI bow @ 3 point(s)
30-50 Shieldsman Regular C MI sword only shield @ 4 point(s)
Up to 10 Heavy archer Regular C HI bow @ 5 point(s)
Up to 20 Heavy shieldsmen Regular C HI sword only shield @ 6 point(s)
Up to 10 Heavy Spearman Regular C HI light spear shield @ 6 point(s)
Up to 15 Archer/Spearman Irregular C LMI bow and light spear @ 3 point(s)
Up to 5 Archer/ Spearman Irregular C LMI bow and light spear shield @ 4 point(s)
Up to 30 Spearmen Irregular C LMI light spear shield @ 3 point(s)
Up to 20 Swordsmen Irregular C LMI sword only shield @ 3 point(s)
Up to 70 Light archers Irregular C LI bow @ 2 point(s)
Up to 16 Regular command factors @ 10 point(s)
Up to 8 Irregular command factors @ 25 point(s)

Extra to change light chariot to heavy by adding l javelinman* @ 7 point(s) Up to 18
Extra to change 2 horse heavy chariot to 3 horse* @ 3 point(s) Up to 18
Each cavalry unit has an equal mix of the two types available*
General gets extra horse free if all other chariots become 3 horse*
Extra to make irregulars regular* @ 1 point(s) Up to 70
Heavy archers and shieldsmen can be equally mixed in units or separate.*
Heavy spearmen are always in a separate unit. Armour of all is ankle length*
Archer and shieldsmen are equally mixed in units. Shield is NOT mantlet*