![]() |

Date: 26-27 January 2012
Duration: 2 days
Venue: Novotel, Cardiff, Wales
Introduction
Digital and video games, which can be traced back to the very early days of digital computers in the 1950s, have rapidly become a major form of entertainment, pop culture and artistic expression, and have even contributed to other sectors, e.g. with serious games, through discipline-specific methods. Supported by a flourishing industry, academic research and dedicated players, they are now largely recognised as a valuable part of our cultural heritage. Preserving not only the artefacts themselves, but also appropriate contextual information is key to understanding the many facets of this new medium, both now and in the future. Given sufficient support and coordination, preservation of a large part of even the earliest part of gaming history is still achievable, a privilege that other modern forms of art such as cinema did not enjoy. Virtual worlds, the latest manifestation of this constantly innovating domain, offer an even greater preservation challenge as they rely on spontaneous and ephemeral worldwide social interactions.
The two-day symposium on Gaming Environments and Virtual Worlds provided a forum for participants to discuss these challenges, review and debate the latest developments in the field, witness real-life case studies, and engage in networking activities. The symposium promoted discussion of the following key topics:
- Computing hardware and digital games preservation and exhibitions
- Digital games history and documentation
- Computer demos preservation
- Software preservation
Venue and Dates
The symposium was held in the Novotel, Cardiff on Thursday 26 and Friday 27 January 2012.
Registration
Registration is now closed
Programme Outline (draft)
Day 2 - 27th January |
|
---|---|
09:00-09:30 | Coffee and Networking |
09:30-09:40 | Review of day 1 |
09:40-10:30 |
Keynote Address: |
10:30-11:00 | Tom Woolley Curator of New Media, National Media Museum, UK Curatorial Issues in Preserving Games for Museum Collections and Public Display |
11:00-11:30 | Coffee Break and Networking |
11:30-11:50 | Paul Wheatley Digital Preservation Team, The British Library, UK A National Library perspective on the preservation of games. |
11:50-12:30 | Keynote Address: Ian Livingstone OBE Co-founder, The Games Workshop, UK |
12:30-13:30 | Lunch |
13:30-14:30 | Break-out session Subject (all groups): Developing a Strategy for Preserving Digital Games and Virtual Worlds |
14:30-15:15 | Reporting from break-out sessions and discussion |
15:15-15:45 | Coffee Break and Networking |
15:45-16:30 |
The POCOS Team |
16:30 | End of Symposium |